﻿// /*
//  * @Author: wanyiming
//  * @Date:2024-05-21-21:03
//  * @Description:
//  */

using UnityEngine;

namespace Code.GameLogic.Common.Event
{
    public class EsList
    {
        
    }
    
    //镜头注释目标事件
    public struct CameraLockAtEs
    {
        public GameObject TargetGo;

        public CameraLockAtEs(GameObject targetGo)
        {
            TargetGo = targetGo;
        }
    }

    public struct CreateMonsterFlashPointEs
    {
        public GameObject BlockGo;

        public CreateMonsterFlashPointEs(GameObject blockGo)
        {
            BlockGo = blockGo;
        }
    }


    public struct PlaceBlockShowEs
    {
        public int ShowType;//0-我方地块 1-显示 2-怪物方地块 3-红色  4-绿色
    }
    
    public struct MouseShowEs
    {
        public bool IsShow;
        public string ShowIcon;
        public int Space;
    }
    
}